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I am a video game artist, concept designer, and illustrator, currently based in Wellington, New Zealand. I have a passion for creating engaging worlds and stories, employing both 2D and 3D works in my art.
My years of study have taught me a wide array of disciplines; from hard skills to softer skills, such as how to work effectively as part of a larger team in a fast-moving industry pipeline. As an artist I integrate modelling and illustrative skills into my projects to create vibrant narratives, prioritizing implicit storytelling with high verisimilitude. I focus primarily on the 2D visual development of characters, environments, and stories but have experience with most aspects of video game art development. Working in a rapidly evolving, and diverse, industry has taught me to be flexible and adapt to the requirements of the project as needed. During my free time I focus on my traditional art, as both a creative outlet and a means of exercising my fundamentals. Feel free to contact me anytime. |
Experience:
Art Director and Concept Artist
Upsurge Studios, Wellington (Remote)
Oct 2024 - Present
Responsibilities include aligning multiple teams towards a common objective through feedback, documentation, and concept design work.
Concept Artist
A44 Games, Wellington
Mar 2023 - Present
Responsibilities include working with art director to visualise narrative and game design through the creation of 2d character, prop, environment, and key scene design work.
Environment Artist
A44 Games, Wellington
Mar 2022 - Mar 2023
Responsibilities include modelling and texturing true-to-life 3D assets and using Unreal Engine to set dress a fantasy open world.
Concept Design Intern
Wētā Workshop, Wellington
Jul 2021
Conceptualize character design, prop design, and key scene illustration thumbnails for a yet unannounced project.
3D Prop and Environment Artist
WandererVR, Auckland
Nov 2019 - Dec 2020
Responsibilities included the modelling and texturing of true-to-life 3D assets for a virtual reality project set across human history. I continued at Wanderer while completing my Postgraduate Diploma of Design, leaving in late 2020 to begin my Master's study.
Art Director and Concept Artist
Upsurge Studios, Wellington (Remote)
Oct 2024 - Present
Responsibilities include aligning multiple teams towards a common objective through feedback, documentation, and concept design work.
Concept Artist
A44 Games, Wellington
Mar 2023 - Present
Responsibilities include working with art director to visualise narrative and game design through the creation of 2d character, prop, environment, and key scene design work.
Environment Artist
A44 Games, Wellington
Mar 2022 - Mar 2023
Responsibilities include modelling and texturing true-to-life 3D assets and using Unreal Engine to set dress a fantasy open world.
Concept Design Intern
Wētā Workshop, Wellington
Jul 2021
Conceptualize character design, prop design, and key scene illustration thumbnails for a yet unannounced project.
3D Prop and Environment Artist
WandererVR, Auckland
Nov 2019 - Dec 2020
Responsibilities included the modelling and texturing of true-to-life 3D assets for a virtual reality project set across human history. I continued at Wanderer while completing my Postgraduate Diploma of Design, leaving in late 2020 to begin my Master's study.
Education:
Masters in Design
Massey University, Wellington
2022
I capped off my education with a Masters of Design at Massey University, majoring in entertainment concept design. This course was developed by, and run in partnership with, Weta Workshop, seeing me spend much time at the world-renown studio in mentor sessions and a short internship.
Postgraduate Diploma in Design
Media Design School, Auckland
2020
After completing my Bachelor's Degree I returned to Media Design School to attain a Postgraduate Diploma of Design, majoring in entertainment illustration and concept design.
Bachelor of Creative Technologies
Media Design School, Auckland
2017-2019
At Media Design School I studied generalist video game art, gaining a broad range of skills including traditional and digital painting and drawing, texturing, 3D modeling and sculpting, 3D animation, VFX, and game design. These three years were made up of many team based projects working closely with programmers and other artists.
Education:
Masters in Design
Massey University, Wellington
2022
I capped off my education with a Masters of Design at Massey University, majoring in entertainment concept design. This course was developed by, and run in partnership with, Weta Workshop, seeing me spend much time at the world-renown studio in mentor sessions and a short internship.
Postgraduate Diploma in Design
Media Design School, Auckland
2020
After completing my Bachelor's Degree I returned to Media Design School to attain a Postgraduate Diploma of Design, majoring in entertainment illustration and concept design.
Bachelor of Creative Technologies
Media Design School, Auckland
2017-2019
At Media Design School I studied generalist video game art, gaining a broad range of skills including traditional and digital painting and drawing, texturing, 3D modeling and sculpting, 3D animation, VFX, and game design. These three years were made up of many team based projects working closely with programmers and other artists.
Software of Choice